[PATCH 06/12] mesh: Reduce none 11N Self-protected Action frame size
me at bobcopeland.com
Tue Nov 4 09:00:40 EST 2014
On Tue, Nov 04, 2014 at 10:54:36PM +0900, Masashi Honma wrote:
> 2014-11-04 21:02 GMT+09:00 Bob Copeland <me at bobcopeland.com>:
> > Hmm, does it really matter if you allocate an extra 52 bytes?
> I was not reported it causes any problem.
> This is just refactoring.
Ok, I see now, I was confused by the subject which said it reduced frame
size, when it's really changing the size of an allocation. I think this
was in an earlier patch but I left it out to reduce #ifdef clutter --
but it doesn't matter too much to me either way.
Bob Copeland %% www.bobcopeland.com
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